Coverage = WOW
Between the latest Webisode going up and the press tour that Steve (our Project Lead) did last week, we've definitely had the biggest interest spike in the game. I said I'd stop this blog from being an aggregation tool, so I'll just say that you should check out all of the main online web outlets -- chances are they'll have new images, videos, and interviews with Steve up.
While it's cool to give the journalists their look, I also want to give you guys new stuff that you can't get anywhere else in terms of insight into how we are making the game.
This time, I thought I'd drop a blooper video. A couple weeks ago, we decided to play with the force applied to grenade explosions. Our theories on trying things like this is usually to crank it up to 11 and then scale down from there (which is how we came up with some of the amazing decapitations and dismemberments).
In the below clip I just cut off a trooper's leg (hence the moaning you hear to start) and am now being hammered by another guy from a bunkered in machine gun nest. One way to kill him is by tossing a grenade into his little fortress.
So... while this isn't the force of grenades in the game now -- here is a look at what they could be - cranked to 11 ;)
Enjoy
Sheldon
P.S. Sath - we wanted to get a demo out roughly a month before the game ships... so its coming soon, but likely not before the holiday season.