Following the trend set by George and Dustin in the last post, one of our AI programmers, John, wrote this up about his work on the Colossus Boss.
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For a moment I am Hayden Tenno, trapped in the heart of Lasria, on a mission to kill a fellow agent infected with the Technocyte virus. It was supposed to be simple, a quick, efficient termination of the target. The cold metal creeping up my arm is a stark reminder that I am now also infected. I feel myself evolving, the virus slowly infusing me with great power. The Glaive growing from my hand is crucial to my survival. I am trapped inside a warehouse. The Hazmat teams sent to help me are laying down heavy fire. I am the enemy. I haven’t switched sides, I am on my own, and everyone is out to kill me.
I take cover in the warehouse and dodge the bullets from the troopers firing through the windows all around me. I pick them off one by one with my superior gunplay and their frequent shouts to surrender are silenced by dispatching my Glaive to slice off their heads. The blood starts to flow; each trooper’s termination achieved with a volley of bullets or the slicing of limbs. The fight is almost over when the ground convulses, shaking terror into all of us. The few remaining troopers scream as a giant ape-like creature crashes to the ground and joins the fight.
For a few seconds there is relief as I watch through the shattered glass. Bodies are thrown around and dust fills the air as the creature destroys everything around him. I feel safe inside the warehouse, the creature far too big to get through the locked doors. A moment later my sense of security is gone along with the wall in front of me. Rocks thrown by the creature smash away at the fortress around me before he charges straight through the remains of the building. Anything in his way is pulverized.
I run from the broken warehouse and grab the weapons dropped by the troopers. A tense fight develops with the colossal monster. His skin looks soft. Each bullet producing a spray of Technocyte blood as it pounds into his grotesque skin. My glaive slices into him spraying even more blood. His attacks continue; there is nowhere for me to hide. Any solid object I attempt to cover behind is soon gone, smashed by the flying rocks or his formidable body.
My ammo begins to run low as I bravely fight on. Then a strange shockwave spreads across Lasria causing the creature to run. He disappears into the distance as he jumps across the buildings. I can finally relax but sense that my fight with the Colossus is not yet over…
As the programmer responsible for bringing the Colossus to life I often go through the above experience. My name is John Newton, an AI programmer working on Dark Sector. With the release of the latest Dark Sector videos it was great for me to see the Colossus boss being shown to the public.
I was initially given the task of making an exciting boss fight inside the church. At this point in the game the Colossus had evolved bulletproof metallic skin and could leap around inside the church, jumping between pillars and throwing rocks at Hayden. Somehow Hayden had to find a way to knock the Colossus from the pillars and eventually kill him. It was an exciting character to work on and was great fun playing the completed fight. At the start I was given the basic level design and the great looking Colossus model. I then worked with the talented animators while developing the AI code. We would have regular reviews of the fight to iron out problems and come up with new ideas to make the fight fun. Once I had the Colossus working well, we put a lot of effort into perfecting it by fixing bugs, adding sounds, effects and polishing the church interior. It was a great team effort.
After the church fight was finished we added the Colossus to an earlier mission in the game because he had become such an exciting character to play against. This took some additional work to customize him to a new scenario but it has turned out amazing.
I’ve worked in the games industry for 8 years now on many top selling titles but the Colossus is certainly one of my favorite things to have worked on. I’m glad people can finally see him in action and will soon get to fight him.